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Ecole de Zone →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Field Spell | - | - | - | - | - |
If the turn player Summons exactly 1 monster: Destroy it, and if you do, the controller of that monster Special Summons 1 "Mask Token" (Spellcaster/DARK/Level 1/ATK ?/DEF ?) to their field, which cannot attack directly, with ATK/DEF equal to what the destroyed monster had on the field. You can only use this effect of "Ecole de Zone" once per turn. If this face-up card leaves the field, destroy all "Mask Tokens" on the field. | |||||
Average Rating Score | 8.4(5) |
- Card Info
- Card Reviews (5 rating scores)
- Decks with Ecole de Zone (0)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Ecole de Zone" card reviews and rating scores
8.4(5) |
|
40% | (2) | ||
60% | (3) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
京太
2021/11/28 10:32
2021/11/28 10:32
Summon Babykera and destroy it immediately → You can get Hari with Token and Raptor.
カディーン
2021/11/28 0:26
2021/11/28 0:26
A dish with a metabi color printed with the word "turn player" that you can't hear in Yu-Gi-Oh. A countermeasure required field that occasionally appears in Yu-Gi-Oh. As a system, it is similar to the rule intervention system such as "Black Garden" and Magical Cave, but the actual behavior is relatively straightforward, destroying and issuing tokens with the same performance. However, all race attribute levels are overwritten, and since he is a token, he is not treated as an Effect Monster, making it quite difficult to handle as a material.
Compared to other summoning restriction systems, the interaction between cards is extremely compatible, and although it corresponds to the loopholes in most meta cards such as summons and flip summons, it also involves destruction and special summons. This itself is easy to get caught on the counter, and it is often possible to get over it with resistance. Also, since it is forced to activate once a turn, the opponent can choose the timing, and there is also the possibility that it can be used in reverse, so it is very difficult in terms of control.
Unlike 《Skill Drain》, it doesn't have enough influence to influence the development by itself, so basically it's used as a combo part to make use of the synergy with your own card, and while you're at it, put pressure on the development with its meta effect. Would you like to
Compared to other summoning restriction systems, the interaction between cards is extremely compatible, and although it corresponds to the loopholes in most meta cards such as summons and flip summons, it also involves destruction and special summons. This itself is easy to get caught on the counter, and it is often possible to get over it with resistance. Also, since it is forced to activate once a turn, the opponent can choose the timing, and there is also the possibility that it can be used in reverse, so it is very difficult in terms of control.
Unlike 《Skill Drain》, it doesn't have enough influence to influence the development by itself, so basically it's used as a combo part to make use of the synergy with your own card, and while you're at it, put pressure on the development with its meta effect. Would you like to
タマーキン(封印)
2021/06/12 6:32
2021/06/12 6:32
Fun Deck Kill Cards
Decks that start with Normal Summon will stack in one shot if there is no feather duster etc.
Prank-Kids etc. who can not draw a fusion spell with the environment deck
If you are told that your deck is bad because you can't deal with it by yourself, it's best not to use it against free matches or beginners as much as possible.
Are you happy to win using this?
Decks that start with Normal Summon will stack in one shot if there is no feather duster etc.
Prank-Kids etc. who can not draw a fusion spell with the environment deck
If you are told that your deck is bad because you can't deal with it by yourself, it's best not to use it against free matches or beginners as much as possible.
Are you happy to win using this?
シエスタ
2021/05/12 9:24
2021/05/12 9:24
Field, which was an effect that seemed to be difficult to make into a card, was finally made into an OCG with the new Sherry-related appearance.
As expected, the token generation effect is once per turn, and while it is less influential against his decks that have a lot of moves, it is still an unpleasant effect against certain decks of his.
It's an effect that looks interesting not only as a hindrance but also as a combo card, and it works well with demerit attackers and cards that activate when destroyed.
I think it was made into a card with good adjustment.
As expected, the token generation effect is once per turn, and while it is less influential against his decks that have a lot of moves, it is still an unpleasant effect against certain decks of his.
It's an effect that looks interesting not only as a hindrance but also as a combo card, and it works well with demerit attackers and cards that activate when destroyed.
I think it was made into a card with good adjustment.
みめっと
2021/05/03 18:35
2021/05/03 18:35
Appeared in the anime 5D's, and when it was recorded as an original card in TF, due to its skidre-like effect that turns monsters put into play into tokens like mud dolls, Malefic Hell's Field Spell, which created amazing synergy with monsters, has been adjusted for OCG and made into a card.
The effect is to change the monster that the turn player puts out alone into a mask token only once for the first time. The effects of monsters and information that is a tuner are erased, and effects that refer to card names, races other than Spellcaster, and levels other than level 1 cannot be used across the board, and they cannot attack directly.
Turn 1 is added to the conversion to tokens, and the converted tokens can no longer attack directly. can be said to be alive.
A type that does not specifically specify monsters to be used as decks and materials with physical strength that does not support the act of Special Summoning two or more at the same time, such as Pendulum Summon, and does not hinder development even if the monster is converted to a token once. It's not very effective against Link Summon Decks, but it's a very tough card against other Decks, and it's likely to hit the metabi-type Decks that put pressure on the opponent with permanent effects from NS rather than expansion systems. Is it not?
Permanent meta-effects and triggered immediate effects of NS monsters are erased, converted tokens cannot attack directly, so LP cannot be taken, races and levels can be changed, so they cannot be used as starting points for compatriots, and Flip Summon is also possible. Since it catches, it is difficult to set and surpass it, so if the opponent uses this in the first attack with the rock metabi that I use, unless I put a back peeler such as Nagisa from the side, it will be a serious loss level. is.
The effect is to change the monster that the turn player puts out alone into a mask token only once for the first time. The effects of monsters and information that is a tuner are erased, and effects that refer to card names, races other than Spellcaster, and levels other than level 1 cannot be used across the board, and they cannot attack directly.
Turn 1 is added to the conversion to tokens, and the converted tokens can no longer attack directly. can be said to be alive.
A type that does not specifically specify monsters to be used as decks and materials with physical strength that does not support the act of Special Summoning two or more at the same time, such as Pendulum Summon, and does not hinder development even if the monster is converted to a token once. It's not very effective against Link Summon Decks, but it's a very tough card against other Decks, and it's likely to hit the metabi-type Decks that put pressure on the opponent with permanent effects from NS rather than expansion systems. Is it not?
Permanent meta-effects and triggered immediate effects of NS monsters are erased, converted tokens cannot attack directly, so LP cannot be taken, races and levels can be changed, so they cannot be used as starting points for compatriots, and Flip Summon is also possible. Since it catches, it is difficult to set and surpass it, so if the opponent uses this in the first attack with the rock metabi that I use, unless I put a back peeler such as Nagisa from the side, it will be a serious loss level. is.
Decks with "Ecole de Zone"
no deck
Card Category and Effect Category
Effect:Special Summon Tokens
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:Cannot attack directly
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
ANIMATION CHRONICLE 2021 | AC01-JP021 | 2021-06-12 | Ultra |
Ranking and View Num
Rating Score Rank | 2,906 / 13,188 Cards |
---|---|
View Num | 16,360 |
Card Type "Field Spell" Best Card Ranking | 97th |
Others
Japanese card name | エコール・ド・ゾーン |
---|
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